Computer Mouse computer mouse
Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and increased ease-of-use. In combination with a wireless keyboard an inertial mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture. Simple logic circuits interpret the relative timing to indicate which direction the wheel is rotating. This incremental rotary encoder scheme is sometimes called quadrature encoding of the wheel rotation, as the two optical sensors produce signals that are in approximately quadrature phase. The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice.
If the game supports multiple fire modes, the right button often provides secondary fire from the selected weapon. Games with only a single fire mode will generally map secondary fire to aim down the weapon sights. In some games, the right button may also invoke accessories for a particular weapon, such as allowing access to the scope of a sniper rifle or allowing the mounting of a bayonet or silencer. The weight of the ball, given an appropriate working surface under the mouse, provides a reliable grip so the mouse’s movement is transmitted accurately. Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse House in Berkeley, California, starting in 1975.
The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer. Mouse use in DOS applications became more common after the introduction of the Microsoft Mouse, largely because Microsoft provided an open standard for communication between applications and mouse driver software. Thus, any application written to use the Microsoft standard could use a mouse with a driver that implements the same API, even if the mouse hardware itself was incompatible with Microsoft’s.
- Douglas Engelbart of the Stanford Research Institute has been credited in published books by Thierry Bardini, Paul Ceruzzi, Howard Rheingold, and several others as the inventor of the computer mouse.
- A keyboard usually controls movement and other functions such as changing posture.
- This new concept of a true six degree-of-freedom input device uses a ball to rotate in 3 axes and an elastic polymer anchored tetrahedron inspired suspension for translating the ball without any limitations.
Some mice also come with small “pads” attached to the bottom surface, also called mouse feet or mouse skates, that help the user slide the mouse smoothly across surfaces. There have also been propositions of having a single operator use two mice simultaneously as a more sophisticated means of controlling various graphics and multimedia applications. Many mice that use a USB receiver have a storage compartment for it inside the mouse. Some “nano receivers” are designed to be small enough to remain plugged into a laptop during transport, while still being large enough to easily remove.
Cordless Or Wireless
PC Gamer”. Later, inspired by the Star, Apple Computer released the Apple Lisa, which also used a mouse. Only with the release of the Apple Macintosh in 1984 did the mouse see widespread use. Windows 98 added built-in support for USB Human Interface Device class , with native vertical scrolling support.
Games using mice for input are so popular that many manufacturers make mice specifically for gaming. Such mice may feature adjustable weights, high-resolution optical or laser components, additional buttons, ergonomic shape, and other features such as adjustable CPI. Mouse Bungees are typically used with gaming mice because it eliminates the annoyance of the cable.
Apple Desktop Bus
Mouse buttons are microswitches which can be pressed to select or interact with an element of a graphical user interface, producing a distinctive clicking sound. Windows XP Service Pack 2 introduced a Bluetooth stack, allowing Bluetooth mice to be used without any USB receivers. Windows Vista added native support for horizontal scrolling and standardized wheel movement granularity for finer scrolling. The earliest mass-market mice, such as on the original Macintosh, Amiga, and Atari ST mice used a D-subminiature 9-pin connector to send the quadrature-encoded X and Y axis signals directly, plus one pin per mouse button.
In the 1970s, the Xerox Alto mouse, and in the 1980s the Xerox optical mouse, used a quadrature-encoded X and Y interface. This two-bit encoding per dimension had the property that only one bit of the two would change at a time, like a Gray code or Johnson counter, so that the transitions would not be misinterpreted when asynchronously sampled. While the electrical interface and the format of the data transmitted by commonly available mice is currently standardized on USB, in the past it varied between different manufacturers.
Operating systems sometimes apply acceleration, referred to as “ballistics”, to the motion reported by the mouse. For example, versions of Windows prior to Windows XP doubled reported values above a configurable threshold, and then optionally doubled them again above a second configurable threshold. These doublings applied separately in the X and Y directions, resulting in very nonlinear response. The DE-9 connectors were designed to be electrically compatible with the joysticks popular on numerous 8-bit systems, such as the Commodore 64 and the Atari 2600. Although the ports could be used for both purposes, the signals must be interpreted differently.