Msc In Computer Games Technology computer games
You will need to successfully complete the Foundation Year to progress on to the first year of your bachelor’s degree. We also offer a range of financial support for those of you applying from outside of the UK and EU. Learn professional drawing techniques and carry them through from sketches to 2d and 3d game assets.
You will cover topics such as how computers represent and operate on arrays, lists, sets, queues, stacks, graphs and networks, as well as how to write and analyse algorithms. Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices, including access to Photoshop, Illustrator, InDesign, XD, Premier Pro and After Effects. All students can sign up to the online learning language platform for free through the Graduate+ scheme. As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff.
Mathematics & Graphics For Games 2
Applicants will typically require a 4 year Bachelor’s degree with a minimum score of 70%, or Master’s degree with a minimum score of 60% in the field of computing. Applicants will typically require a Diploma de Licenta or Diploma de Magistru (Master’s degree) with a minimum score of 8.0 in the field of computing. Applicants will typically require a Bachelor degree with a minimum score of 55% in the field of computing. Applicants will typically require a Bachelor degree with a minimum GPA of 2.5 in the field of computing.
- This module focuses on the theoretical side to games design and covers a wide variety of topics ranging from level design and development to mechanic exploration and breakdown.
- With our guidance and support you’ll get up to speed within one year, and will be ready to seamlessly progress on to undergraduate study at Bedfordshire.
- This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry.
- A component may have a set module which you must study, or a number of modules from which you can choose.
Whilst we make every effort to ensure timetables are as student-friendly as possible, scheduled learning and teaching can take place on any day of the week between 9am and 6pm. For undergraduate students, Wednesday afternoons are normally reserved for sports and cultural activities, but there may be occasions when this is not possible. In the first phase of the module students will be introduced to software development for the two major mobile platforms. This will cover development environments for these platforms, UI conventions, building and deploying simple applications.
This module aims to provide a strong theoretical and practical background necessary for you to build high quality scalable software and to operate effectively as an industry professional. It examines software quality concepts necessary to build high quality software architecture. The module introduces you to the concept of software architecture and architectural patterns as part of software design and reuse which can be viewed as components and interfaces. At a lower level, programming models and paradigms are explored, as well as design patterns and anti-patterns. Testing strategies and other software quality principles will also be covered, and you will explore these principles in the context of practical projects which expose you to industry tools, practices and management methodologies. The principles of animation are introduced and students will learn how to apply these principles to 3D computer animation.
Msc Computer Games Technology
Students showcase their skills by designing and building both client and server components of a data driven web site. Mathew has been working with computer graphics since the mid-1990s and has been involved in moving image production for over 10 years. Coming from an academic background in multimedia, he has extensive experience in real-time computer graphics and rendering, designing and developing user interfaces, games, systems for visualising data and signals,… Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few. Technology evolves at a rapid pace and as a result its scope for application to applied games research and commercial practice expands too.
This module extends the students’ knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces . The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases (e.g. via JDBC) and on writing secure applications. This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation. Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. In this course, students gain vital experience to enable them to enter the computer science/Electrical engineering workforce, with a degree backed by the British Computer Society, and by the Institute of Engineering and Technology.
You will leave this class with a clear understanding of the state of games and play as well as with a lexicon on how to discuss work within this space. When choosing this option, the student would be required to make their own arrangements to obtain such employment. At the end of the module, you will be able to create your very own game and publish it on different platforms. Every module is assessed via coursework only, which also gives you the unique chance to develop a portfolio.